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ALPHA-VISION® Bdc: EventTriggeredPlotSymbol
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EventTriggeredPlotSymbol
SUMMARY
The defined plot symbol is set.
SYNTAX
For plot symbols:
- placed directly in the ship plan without a connection line:
EventTriggeredPlotSymbol2D
(
<display, roompolyname, class, symbol_figure, context_figure>);
- placed above or below the ship plan with a connection line:
EventTriggeredPlotSymbol3D
(
<display, roompolyname, class, symbol_figure, context_figure>);
ARGUMENTS
- display (type:string)
-
The name of the picture in which the room defined by
‘roompolyname’ is located.
- roompolyname (type:string)
-
The name of the ‘roompolygons’ in which the plot symbol
should be set.
- class, symbol_figure, context_figure (type:string)
-
See InsertPlotSymbol.
DESCRIPTION
Effect
The function sets automatically the plot symbol defined by class,
symbol_figure and context_figure into the room defined by display and
roompolyname.
Alike to the 'InsertPlotSymbol-Job' the "Created"-time, if applicable
the damage borders (BdcBorderGrfx), are set. If the room name could be
ascertained it is returned via the stack.
If the room already contains a plot symbol with the same context_figure
no new symbol is plotted.
EXAMPLES
EventTriggeredPlotSymbol3D("PIC", "Room", "F-Dam", "F-DamSym", "F-DamContext");
Syntax Notation
- [aaa]
- aaa is optional (zero or one occurences)
- (aaa|bbb)
- aaa exclusive or bbb
- (aaa)*
- aaa may occur indefinitely often or may be omitted
- (aaa)+
- aaa may occur indefinitely often but at least once
- (aaa)m..n
- aaa may occur from m to n times