Automatic Damage Counter

SUMMARY

Automatic Sections= and Sections & Deck Damage Counter

CONTENTS

  1. Introduction
  2. Automatic Damage Counter

Introduction

Damage Counters are Objects that are created on the start of “AvDCS.exe” and set according to the number of plot symbols. The object names are made up of the Section= and Deck names of the rooms found in the picture defined under “3D-display name” in the Bdc-Configuration

WARNING
If no picture is defined, no objects are created!

Automatic Damage Counter

The readings for section= and deck name relate to the names defined for section= and deck in the rooms.

Section Damage Counter
For that type 3 counters per section are created. The counters accumulate the damages for a complete section independent of the deck, separated after damage type (fire, water, abc).
The syntax for damage objects is:

Sections & Deck Damage-Counter
For that type 3 counters per Section and Deck are created. The counters accumulate the damages for a section of one deck, separated after damage type (fire, water, abc).(Lower sum of the Section Damage-Counter)
The syntax for damage objects is: