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ALPHA-VISION® Reference: Automatic Damage Counter
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Automatic Damage Counter
SUMMARY
Automatic Sections= and Sections & Deck Damage Counter
CONTENTS
- Introduction
- Automatic Damage Counter
Introduction
Damage Counters are Objects that are created on the start of
“AvDCS.exe” and set according to the number of plot symbols. The object
names are made up of the Section= and Deck names of the rooms found
in the picture defined under “3D-display name” in the
Bdc-Configuration
WARNING
If no picture is defined, no objects are created!
Automatic Damage Counter
The readings for section= and deck name relate to the names defined for
section= and deck in the rooms.
Section Damage Counter
For that type 3 counters per section are created. The counters accumulate
the damages for a complete section independent of the deck, separated
after damage type (fire, water, abc).
The syntax for damage objects is:
- BDCDMG.Sektionsname.Fire
- BDCDMG.Sektionsname.Water
- BDCDMG.Sektionsname.Abc
Sections & Deck Damage-Counter
For that type 3 counters per Section and Deck are created.
The counters accumulate the damages for a section of one deck, separated
after damage type (fire, water, abc).(Lower sum of the Section
Damage-Counter)
The syntax for damage objects is:
- BDCDMG.Sektionsname.Deckname.Fire
- BDCDMG.Sektionsname.Deckname.Water
- BDCDMG.Sektionsname.Deckname.Abc